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A source of power is required for maintaining a city. Homes without power will eventually be abandoned, while businesses and factories without power will remain closed. Basically, without any power for your buildings, your city is a ghost town. Don’t keep your Sims in the dark; open the Power menu to select a power plant. There are different types of power plants, some greener than others. Part of the challenge of maintaining your city is balancing a growing demand for more power with pollution and health concerns. You also need to take into consideration your available natural resources and figure out the cost of importing what you don’t have, while maintaining enough resources to run the plant. After a plant has been built, it will start powering the city after workers arrive.
The stats in the System Info display crucial information regarding your power output. The displayed gauge shows whether the amount of power being produced is meeting your city’s needs. Next to that are details of how much power is available in the region and if you’re currently selling power to any neighboring cities. Place your cursor over this area to see a breakdown of energy Needed, Capacity, Buying, or Selling.
While on the Power menu, use the Data Map buttons to switch between different data maps.
Power: View what buildings are powered, off, and unpowered.
Wind: View the wind patterns.
Air Pollution: View where air pollution is blanketing your city and where it’s most concentrated. Also, see which buildings produce the most air pollution.
Radiation: View where radiation is spreading and how great of a threat it poses to your residents. Also, see which buildings produce radiation.
- Wind Power Plant
- Coal Power Plant
- Oil Power Plant
- Solar Power Plant
- Nuclear Power Plant
- Nissan Leaf Charging Station
All power plants come with a basic module pre-installed. This can be deleted and replaced for a more advanced one.
|Module||Resource||Quantity per day||Output||Upkeep||Cost per MW (+resource)||Pollution||Notes|
|Small Horizontal Turbine||Wind||NA||3 MW||$13.33||None||Assumes a 10 mph wind speed.|
|Large Horizontal Turbine||Wind||NA||5.1 MW||$11.76||None||Assumes a 10 mph wind speed.|
|Vertical Turbine||Wind||NA||15 MW||$11.33||None||Assumes a 10 mph wind speed.|
|Coal generator||Coal||4.3 tons||75 MW||$5.60||Heavy|
|Advanced Generator||Coal||8.6 tons||75 MW||$5.00||Medium|
|Clean coal||Coal||5.8 tons||75 MW||$8.00||Low|
|Conventional Turbine||Oil||36k barrels||150 MW||$5.04||Heavy|
|Combustion Turbine||Oil||12k barrels||150 MW||$7.90||Medium|
|Clean Turbine||Oil||24k barrels||150 MW||$8.63||Low|
|Fixed array||Solar||NA||12.1 MW||$8.68||Heavy||Output amount is "at peak."|
|Advanced Generator||Solar||NA||37.5 MW||$8.53||Medium||Output amount is "at peak." Much smaller.|
|Nuclear||Water||200 MW||$5.04||Radiation||Pollutes only when operated by uneducated sims.|
|Combustion Turbine||Water||400 MW||$7.90||Radiation||Pollutes only when operated by uneducated sims.|
|Clean Turbine||Water||600 MW||$8.63||Radiation||Pollutes only when operated by uneducated sims.|
- Build power plants to provide power.
- RCI Buildings that don't receive enough power will go abandoned.
- If a building doesn't get power it will stop providing services.
- Excess power can be sold to your neighbors in Region View.
- Power can be purchased from a neighbor in Region View.
- Power Plants can import resources directly from the Global Market.
- Local resources are cheaper than importing from Global Market.